A personal 3D furniture study focused on sculpting, materials, and lighting. The chair was sculpted in ZBrush, textured in Substance 3D Painter, and rendered in Autodesk Maya, with an emphasis on soft form, upholstery detail, and clean product presentation.
Role: 3D Sculpting, Texturing, Lighting & Rendering
Tools: ZBrush, Substance 3D Painter, Autodesk Maya

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