Buddy began as a 2D character developed for an existing project and was later reimagined as part of a transition into a 3D character system.
I was responsible for bringing Buddy into 3D from start to finish, sculpting the character in ZBrush, then handling the rigging, texturing, and animation in Autodesk Maya. The goal was to preserve the personality and recognizable qualities of the original 2D design while creating a character that could perform naturally in a fully dimensional environment.
Role: 3D Character Artist, Rigging & Animation
Tools: ZBrush, Autodesk Maya
Tools: ZBrush, Autodesk Maya